


After they pick out the part, they are congratulated and allowed to color the picture in. Hopsalong asks kids to pick out the part of the picture that is missing or doesn't belong. Clicks here take pictures the kids can color in at the painting area. A Harvesting game, where they are introduced to numbers and counting, and the Watering game, which teaches pattern recognition and sequences. There are two doors in the room, one of which leads out into the garden, where children can play two games. For example, clicking below the sink has a plumber pop out and say hello. Most of them lead to activities, but some of them simply show funny and amusing things. The classroom is big and bright, and filled with colorful animations that kids can click on. He will help guide children through most of the activities in the program, or, if you click his ears, he will present them with a randomly chosen activity to perform. Since some children may not know how yet, a parent or older brother/sister should probably stand by to help. A bluebird prompts them to click on the paper, and then type in their name. Kids are also told that when they are ready to begin, they should click on the schoolhouse door.ĭoing so brings up a larger image of the door, which has a piece of paper taped to it. Even here, there are several areas that, when clicked on, do amusing things. When children first start up JumpStart Kindergarten, they are presented with the outside of an old-fashioned one room schoolhouse.
